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The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.
The Deus Ex: Mankind Divided - Season Pass, which is composed of Narrative DLCs and in-game items, is loaded with content that will help to further flesh out the lore of the Deus Ex Universe. Here is what it contains:
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society
You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to
The beloved and critically acclaimed Ghostbusters video game is back! Join the Ghostbusters team, fight monsters, capture ghosts, search for artifacts and have a blast destroying almost everything around you in this Remastered version of the third-person adventure Ghostbusters: The Video Game
Inspired by beloved Saturday morning cartoons, MythForce unites swords & sorcery with gripping 1st-person combat in a new roguelike adventure.Brave the dungeon alone or join forces with friends to take on an ever-changing Castle of Evil!Saturday Morning Cartoons ARE BACKBecome a cartoon hero in
Take Borderlands 2 to the next level!
An Homage to First Person PuzzlersPlay Tunnel Vision Games’ love-letter to the genre. Use lateral thinking to solve mind-bending puzzles with lights, shadows, beams, platforms, and lightmatter.Starring David Bateson as Virgil“Now that I'm thinking about photon power cells, let me
Plan the perfect heist using creative problem solving, brute force, and everything around you. Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics.Tear down walls with explosives or vehicles to create
Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from
We started PolyKnight Games back in college, when we would meet after class to talk about new challenges in game design. We became fixated on one question in particular: "What would a flying game be like in a universe of inside-out planets?" To answer that question, we decided to put